[Patch notes] Release 0.2.5A


Update 0.2.5A

A new build is now available on itch.io! This update focuses on improving the core gameplay loop and making progression feel more rewarding.

Changes

  • Fixed a bug in the shop where Area of Effect upgrades were always rounded up, making small percentage bonuses much stronger than intended.
  • Completely redesigned the shop with new animations and sound effects (artwork is still placeholder).
  • Shop upgrades now roll within stat ranges instead of using fixed values.
  • Added upgrade rarities (Blue, Purple, and Gold).

Upgrade System

  • Reworked the level-up upgrade system to use stat ranges and rarities.
  • Added a pity system that reduces the chance of repeatedly seeing the same upgrades.
  • Upgrades that haven't appeared for a while can now receive bonus stat rolls.

Heat System

  • Removed the old Heat mechanic that activated every 10 levels.
  • Heat now appears as a temporary pickup that increases fire rate and projectile count for a short time.

New Pickups

  • Clock – freezes enemies and makes the player temporarily invisible.
  • Shield – grants temporary invulnerability.
  • Bomb – deals massive damage to all enemies on screen.
  • Heat – temporary offensive buff.

Pickup Indicator

  • Added an indicator arrow that points toward nearby pickups when they're too far away to be seen.

Enemy Waves

  • Reworked several enemy waves to make gameplay more dynamic.

Coming in Update 0.3A

  • Weapon, enemy, and wave balancing.
  • Replacing gameplay placeholder art with original assets.

Files

Release 0.2.5A.zip 92 MB
79 days ago

Get Lewd Clockout: Shiftbreak Protocol

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